Showing posts with label esports. Show all posts
Showing posts with label esports. Show all posts

Friday, August 29, 2014

NA LCS 2014 Summer Split Playoffs: Counter Logic Gaming versus Dignitas (5th place match)

By Helmight

            The 5th place match is something every team hopes to avoid, but after losing to their respective opponents last week Counter Logic Gaming and Dignitas had no choice but to play it. Despite having the threat of relegation looming over their heads, Dignitas managed to stay composed and pulled out a 3-1 victory over CLG today to keep their place in the LCS.
            Game 1 was solidly in the hands of CLG. From the very beginning, CLG asserted their dominance over Dignitas, starting with a blue buff steal by a three-man CLG squad. This crippled Crumbzz’s Amumu and got Dignitas off to a poor start. From there, the game remained under CLG’s control – despite the gold staying relatively even, it was clear that Counter Logic Gaming could not be stopped. An early 21-minute Baron gave CLG a huge advantage in the midgame, forcing Dignitas onto the defensive while ZionSpartan tried to splitpush. Following that, a desperate engagement by Crumbzz under Dig’s mid inner tower went awry when none of his team was able to follow up. CLG easily mopped up Dignitas, with Doublelift picking up a quadrakill and two towers falling in the aftermath. From there, Dignitas’s fate was sealed and Game 1 ended soon afterwards with a win for CLG.
            The second game of the series was a much more closely-fought affair. Though CLG managed to secure the first dragon of the game, Dignitas snagged first blood thanks to a key Teleport by ZionSpartan into the bottom lane. From there though, the game was played cautiously by both teams – Dignitas managed to maintain a kill lead, while CLG pressured objectives. In the end however, it was CLG’s lack of hard engage that ruined their efforts. Shiphtur’s Syndra and Crumbzz’s Kha’Zix were easily able to disengage and peel away CLG every time they went for a fight, kiting them to hell and giving Dignitas an edge.  CLG’s desperation for a fight eventually led to a 4-0 skirmish for Dignitas, followed by a Baron and an inhibitor. Counter Logic Gaming couldn’t come back from that, allowing Dignitas to equalize the series at a game apiece.
            In all honesty, CLG should have won Game 3. Dignitas lost every single one of their inhibitors and was stuck just defending the Nexus against a CLG that looked very much like their old, dominant selves. For whatever reason though, CLG was unable to break through Dignitas’s determined defense to end the game. Multiple pushes ended with CLG limping home to lick their wounds while Dignitas scurried about fending off super minions. Despite this, Dignitas was still in an awful position – that is, until Crumbzz decided that he’d had enough. During yet another one of CLG’s pushes, Crumbzz managed to inSec Doublelift back into his team for a quick kill onto CLG’s carry. That led to a 4-kill teamfight for Dignitas, which quickly became 5 after Seraph tried to backdoor an inhibitor. With the long death timers keeping CLG out of the game, Dignitas was able to charge down mid to take CLG’s inhibitor. They didn’t stop there, though – even with CLG respawning, Dig went for the Nexus. After picking off CLG one-by-one, Dignitas brought down the Nexus in the most improbable comeback of the 2014 LCS.
            Anyone would be demoralized after losing a game like that, and CLG certainly was. All five of them looked defeated in their player cams as the fourth match started, and they played like it. Seraph got ganked numerous times by Crumbzz’s Kha’Zix and gave multiple kills over to ZionSpartan. With such a great start to the game, Zion’s Dr. Mundo would end up becoming an unkillable nightmare for CLG to face. Counter Logic Gaming put up a good fight and even held the gold lead for a short time, but the momentum was against them. Dignitas slowly and surely pressed in on CLG, and after ZionSpartan successfully soloed Link’s Yasuo in the bottom lane it was a simple matter for Dig to end the game.

 For stats and VoDs of each game, visit lolesports.com. In the meantime, let us know what you thought of the series below!

2015 LCS - Bigger and Better



By Helmight
            It’s official. The 2015 LCS season will have ten teams competing, as reported by lolesports.com. According to RiotNickAllen, the two additional spots in the LCS will be filled by a one-time Expansion Tournament that is planned to take place after Worlds. Slots for this tournament will be filled by top Challenger teams from the region, as well as losers of the Promotion Tournament. The top two teams in the Expansion tourney will earn a berth into the 2015 season.
            Additionally, RiotNickAllen mentioned that Riot has been considering adding some form of circuit points to the LCS. Currently, the Spring Split means relatively little in terms of a team’s World Championship dreams – provided they don’t get relegated, they still have just as much of a chance as any other team. Circuit points would make every match count, especially playoff games. However, this hasn’t been officially added to the LCS yet.
            Personally, I’m excited for the expansion of the LCS teams. As mentioned in our previous article, more teams will make the whole league more competitive and solve a lot of organizational headaches on the part of Riot. Much though I loved Super Weeks, five games a day for six days is a lot to watch and a LOT for teams to handle. Kudos to Riot for going ahead with this change.
            The circuit points, on the other hand, I’m not so sure about. Circuit points have always been a bit of a mystery for me and I’m sure they’re even more confusing for people who’ve never seen professional League of Legends before. Their addition would take a little bit of time to get my head around, and homogenize EU and NA’s competitive environments in terms of how the rest of the world operates. However, I do like the idea of having each match count – it would certainly keep teams from leaving the region during Super Week (lookin’ at you, CLG), and make Spring Split a little more exciting to watch. Only time will tell if Riot actually adds circuit points to the LCS, but I think there are more positives than negatives in this idea.
            Overall, the 2015 LCS season is going to be far better than before thanks to the addition of two more teams to the mix in each region, and could get even better with circuit points. Worlds hasn’t even happened yet, but I’m already excited for what’s to come.

What are your thoughts on the new and proposed changes to the LCS? Leave us your comments below!

Sunday, August 17, 2014

Summer Split 2014 Championship Recap: Fnatic versus Alliance



By Helmight

            The “super team” has finally delivered. Alliance defeated Fnatic today in 4 games to secure themselves their first-ever split championship title in convincing fashion. Thanks to superior early game control, especially in terms of dragons, Alliance dethroned the 3-time split champions to set themselves up as the team-to-beat from Europe.
            Fnatic got off to a slow start in the series and were seemingly unprepared to play against Alliance’s aggressive early moves. Numerous times, Fnatic made crucial mistakes and just flat-out bad decisions that gave Alliance an early gold lead and every single dragon of the game. Alliance is a team that knows how to use an early advantage and they exploited it to the utmost in their 38-minute victory.
            Game 2 was a much closer affair, in large part due to xPeke being allowed to play Kassadin. Alliance managed to get an early gold advantage as before, but a crucial midgame teamfight went awry for them after a stunning turnaround from xPeke. A triple kill onto Rekkles, in addition to an inner tower going down, cut Alliance’s gold lead down to a measly 1k following the play. However, Alliance still held an objective lead and wasn’t out of the fight. They eventually outmaneuvered Fnatic and took a successful 3-kill teamfight in Fnatic’s own red jungle, then translated the victory into a Baron. Fnatic managed to sneak down Alliance’s middle inhibitor tower in exchange for the Baron, but it was a lopsided trade. The Baroned-up Alliance proceeded demolish Fnatic under their own inhibitor tower, then took the middle inhibitor. Suddenly down 7k gold, Fnatic had no answer for Alliance’s team.
            Down 0-2, things were grim for Fnatic. However, Europe’s three-time champions weren’t defeated yet and they managed to pull out a clutch victory to stay in the series. Unlike the previous games, Fnatic prevented Alliance from snowballing the early game thanks to a series of good rotations and excellent plays by Rekkles. By 19 minutes, Fnatic had taken a 3k gold lead and had 5 kills on their marksman. The rest of the game continued in the same fashion, with Fnatic outrotating and outfighting Alliance, and Rekkles getting bigger and bigger. Alliance couldn’t manage to burn through Fnatic’s shields and eventually they were dismantled in dominating fashion.
            It could have been the start of an epic turnaround by Fnatic, but was instead a momentary flash of glory. A sneaky play by Alliance gave them first blood at two minutes into the game, snapping Fnatic fans out of their dreams of a comeback almost immediately. Every time Fnatic appeared to be clawing their way back into the game, Alliance pulled off a clever play or a well-orchestrated teamfight to keep their advantage. At the end of the day, Alliance didn’t even need Baron to put Fnatic away, as their comp was just too strong for Fnatic to overcome. As the Nexus fell, Alliance took the series and their first Split Championship.  

For more stats, including the VoDs for each game, check out LoL Esports 

Friday, August 15, 2014

Game of the Day: Fnatic versus ROCCAT (Game 5)



By Helmight
 
            You have to tip your hat to ROCCAT. Despite their lackluster performance throughout the split, they never gave up the fight and somehow managed to claw their way into the semifinals to face Fnatic. Despite a phenomenal series of games in which they pushed Fnatic to the limit, ROCCAT would eventually fall in game 5.
            In the end, it was Fnatic’s superior objective control and better siege comp that dismantled ROCCAT. With xPeke on Orianna and Rekkles on Kog’Maw, Fnatic’s team could chew through towers from a distance, and more importantly, were able to keep ROCCAT’s members from interfering. That, in conjunction with a few well-played teamfights, gave Fnatic an easy gold lead over their opponents. Fnatic struggled a bit while trying to end the game, but eventually their siege proved to be too effective for ROCCAT to break. With a 10k gold deficit and 2 inhibitors down, ROCCAT made a desperate Baron call. Their hope was likely to secure the objective while Fnatic recalled and then make a final stand at their Nexus – however, Fnatic arrived too soon for ROCCAT to finish off Baron. The fight was brief, and after three members of ROCCAT went down Fnatic was easily able to push in for the win.
            It was the last game for ROCCAT this split, but they played it beautifully. Jankos in particular was an absolute monster in the jungle, showing up to every lane and making ganks happen across the map. The obscene pressure allowed ROCCAT’s lanes to stay even with Fnatic’s and gave them a great setup for the midgame. However, Jankos’s early play was not without its mistakes. The decision to camp top was questionable – 3 kills onto Xaxus was certainly beneficial, but an Alistar and a Jarvan aren’t going to carry the game. Celaver meanwhile had a tough fight against Rekkles and YellOwStaR in the bottom lane and his Tristana never managed to have the same impact on teamfights that Rekkles’s Kog’Maw did.
            Fnatic meanwhile pulled together and gave one of their best performances this split. Every member of the team looked sharp and their powerful Protect the Kog comp was all but unbeatable for ROCCAT. xPeke reminded everyone how terrifying his Orianna can be, first by bullying Overpow mercilessly in the laning phase and then by landing clutch Shockwaves in the mid- and late-game teamfights. Rekkles showed up big for Fnatic too. His Kog’Maw dismantled towers in record time, though he ended up being equally effective at taking down champions.
Clever Teleport shenanigans by ROCCAT were a huge part of their early advantage. A lane gank by Cyanide could have potentially resulted in a pair of kills for Fnatic, but Xaxus and Overpow both TPed down to save their bot lane and pick up a double of their own. That lead to ROCCAT’s first dragon of the game, giving them a slight edge. However, Fnatic was quick to learn and adapt. A second Double Teleport play went awry for ROCCAT after Overpow’s ult missed and they were forced to back off. This allowed Fnatic to pressure down the bottom outer tower, which in turn would help them secure their own dragon. With the gold almost dead even, Fnatic proved who’s comp was superior after a siege in the middle lane gave them two additional towers. With their team slowly falling behind, ROCCAT fought hard to stay in the game, but couldn’t keep up with Fnatic’s beautiful rotations.

Fnatic (W)
ROCCAT (L)
Kills
Turrets
Gold
Kills
Turrets
Gold
15
11
73.4k
11
3
58k
Lineup
Position
Player
Champion
K/D/A
Position
Player
Champion
K/D/A
Top
sOAZ
Lulu
1/5/11
Top
Xaxus
Alistar
3/5/4
Jungle
Cyanide
Rengar
2/1/10
Jungle
Jankos
Jarvan IV
3/2/4
Mid
xPeke
Orianna
4/2/7
Mid
Overpow
Fizz
4/3/3
ADC
Rekkles
Kog’Maw
5/1/6
ADC
Celaver
Tristana
1/3/3
Support
YellOwStaR
Nami
3/2/8
Support
VandeR
Thresh
0/2/4
Bans
Maokai
Elise
Kha’Zix
Nidalee
Evelynn
Kassadin














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