Showing posts with label LCS. Show all posts
Showing posts with label LCS. Show all posts

Friday, March 27, 2015

Game of the Day: Copenhagen Wolves versus ROCCAT (EU LCS Spring Split - Week 9 Day 1)





By Helmight

            It was do or die for ROCCAT today. One game separated them from the Copenhagen Wolves, and a win against the Wolves in today’s matchup would have led to a tiebreaker to see who made it to playoffs and who didn’t. ROCCAT played exceptionally well, stalling out the Wolves’ offense into the lategame – however, they just didn’t have enough. In a 59-minute epic, ROCCAT fell to Copenhagen, dropping out of playoff contention in the process.

Thursday, February 12, 2015

Game of the Day: H2K versus Elements (EU LCS Spring Split - Week 4 Day 1)



By Helmight
For a team supposedly plagued by shotcalling weaknesses, H2K certainly didn’t play like it. Time and time again, H2K outrotated and outplayed Elements in a 30-minute rout of the current split champions.
             Though H2K’s inconsistency left fans wondering how the game would play out, they almost certainly didn’t expect such a strong showing. KaSing in particular proved his mettle in this game, landing clutch hooks at crucial moments to force Elements out of the game. With a total of eight assists by the end of the game, his substitution for Voidle has been cemented as a brilliant move by H2K.
            The rest of the team didn’t make any flashy plays, but H2K’s map control and rotations were excellent. No trace of their shotcalling issues was present today – every team member was where they needed to be, when they needed to be there. Ryu and Hjarnan turned in solid performances, securing the lion’s share of the kills and playing generally excellent.
            Elements meanwhile looked completely out of… well, out of their element. From champion select, Elements looked like they didn’t quite know what they were doing. Running a double AP composition into a Maokai is never a good idea, but Elements also failed to pick a hyper carry for Rekkles. This squandered the usefulness of Wickd’s Lulu and Nyph’s Janna, who could have kept a champion like Kog’Maw safe from harm.
            But it wasn’t the only time they made questionable decisions. H2K was able to secure multiple objectives – including a Baron – without a fight simply because Elements didn’t have the right team members in the right place at the right time. Rekkles was sent to farm bot, even though Wickd’s Teleport was up. Three Elements members were sent to shove toplane while H2K was pressuring inhibitors elsewhere. No matter where H2K roamed, it seemed as though Elements just couldn’t get there at the same time.
            After a mere 25 minutes of play, it was clear that H2K had Elements completely under control. One Baron and a small teamfight later, they were able to push through the remainder of Elements’ base for the win.
 


H2K (W)
Elements (L)
Kills
Turrets
Gold
Kills
Turrets
Gold
10
10
53.5k
4
2
42.4k
Lineup
Position
Player
Champion
K/D/A
Position
Player
Champion
K/D/A
Top
Odoamne
Maokai
1/1/4
Top
Wickd
Lulu
0/3/2
Jungle
loulex
Jarvan IV
1/0/5
Jungle
Shook
Rek’Sai
2/2/1
Mid
Ryu
Ahri
2/3/4
Mid
Froggen
LeBlanc
2/2/2
ADC
Hjarnan
Sivir
6/0/3
ADC
Rekkles
Graves
0/0/1
Support
kaSing
Thresh
0/0/8
Support
Nyph
Janna
0/3/1
Bans
Nidalee
Lissandra
Gnar
Zed
Annie
Kassadin

Friday, August 29, 2014

NA LCS 2014 Summer Split Playoffs: Counter Logic Gaming versus Dignitas (5th place match)

By Helmight

            The 5th place match is something every team hopes to avoid, but after losing to their respective opponents last week Counter Logic Gaming and Dignitas had no choice but to play it. Despite having the threat of relegation looming over their heads, Dignitas managed to stay composed and pulled out a 3-1 victory over CLG today to keep their place in the LCS.
            Game 1 was solidly in the hands of CLG. From the very beginning, CLG asserted their dominance over Dignitas, starting with a blue buff steal by a three-man CLG squad. This crippled Crumbzz’s Amumu and got Dignitas off to a poor start. From there, the game remained under CLG’s control – despite the gold staying relatively even, it was clear that Counter Logic Gaming could not be stopped. An early 21-minute Baron gave CLG a huge advantage in the midgame, forcing Dignitas onto the defensive while ZionSpartan tried to splitpush. Following that, a desperate engagement by Crumbzz under Dig’s mid inner tower went awry when none of his team was able to follow up. CLG easily mopped up Dignitas, with Doublelift picking up a quadrakill and two towers falling in the aftermath. From there, Dignitas’s fate was sealed and Game 1 ended soon afterwards with a win for CLG.
            The second game of the series was a much more closely-fought affair. Though CLG managed to secure the first dragon of the game, Dignitas snagged first blood thanks to a key Teleport by ZionSpartan into the bottom lane. From there though, the game was played cautiously by both teams – Dignitas managed to maintain a kill lead, while CLG pressured objectives. In the end however, it was CLG’s lack of hard engage that ruined their efforts. Shiphtur’s Syndra and Crumbzz’s Kha’Zix were easily able to disengage and peel away CLG every time they went for a fight, kiting them to hell and giving Dignitas an edge.  CLG’s desperation for a fight eventually led to a 4-0 skirmish for Dignitas, followed by a Baron and an inhibitor. Counter Logic Gaming couldn’t come back from that, allowing Dignitas to equalize the series at a game apiece.
            In all honesty, CLG should have won Game 3. Dignitas lost every single one of their inhibitors and was stuck just defending the Nexus against a CLG that looked very much like their old, dominant selves. For whatever reason though, CLG was unable to break through Dignitas’s determined defense to end the game. Multiple pushes ended with CLG limping home to lick their wounds while Dignitas scurried about fending off super minions. Despite this, Dignitas was still in an awful position – that is, until Crumbzz decided that he’d had enough. During yet another one of CLG’s pushes, Crumbzz managed to inSec Doublelift back into his team for a quick kill onto CLG’s carry. That led to a 4-kill teamfight for Dignitas, which quickly became 5 after Seraph tried to backdoor an inhibitor. With the long death timers keeping CLG out of the game, Dignitas was able to charge down mid to take CLG’s inhibitor. They didn’t stop there, though – even with CLG respawning, Dig went for the Nexus. After picking off CLG one-by-one, Dignitas brought down the Nexus in the most improbable comeback of the 2014 LCS.
            Anyone would be demoralized after losing a game like that, and CLG certainly was. All five of them looked defeated in their player cams as the fourth match started, and they played like it. Seraph got ganked numerous times by Crumbzz’s Kha’Zix and gave multiple kills over to ZionSpartan. With such a great start to the game, Zion’s Dr. Mundo would end up becoming an unkillable nightmare for CLG to face. Counter Logic Gaming put up a good fight and even held the gold lead for a short time, but the momentum was against them. Dignitas slowly and surely pressed in on CLG, and after ZionSpartan successfully soloed Link’s Yasuo in the bottom lane it was a simple matter for Dig to end the game.

 For stats and VoDs of each game, visit lolesports.com. In the meantime, let us know what you thought of the series below!

2015 LCS - Bigger and Better



By Helmight
            It’s official. The 2015 LCS season will have ten teams competing, as reported by lolesports.com. According to RiotNickAllen, the two additional spots in the LCS will be filled by a one-time Expansion Tournament that is planned to take place after Worlds. Slots for this tournament will be filled by top Challenger teams from the region, as well as losers of the Promotion Tournament. The top two teams in the Expansion tourney will earn a berth into the 2015 season.
            Additionally, RiotNickAllen mentioned that Riot has been considering adding some form of circuit points to the LCS. Currently, the Spring Split means relatively little in terms of a team’s World Championship dreams – provided they don’t get relegated, they still have just as much of a chance as any other team. Circuit points would make every match count, especially playoff games. However, this hasn’t been officially added to the LCS yet.
            Personally, I’m excited for the expansion of the LCS teams. As mentioned in our previous article, more teams will make the whole league more competitive and solve a lot of organizational headaches on the part of Riot. Much though I loved Super Weeks, five games a day for six days is a lot to watch and a LOT for teams to handle. Kudos to Riot for going ahead with this change.
            The circuit points, on the other hand, I’m not so sure about. Circuit points have always been a bit of a mystery for me and I’m sure they’re even more confusing for people who’ve never seen professional League of Legends before. Their addition would take a little bit of time to get my head around, and homogenize EU and NA’s competitive environments in terms of how the rest of the world operates. However, I do like the idea of having each match count – it would certainly keep teams from leaving the region during Super Week (lookin’ at you, CLG), and make Spring Split a little more exciting to watch. Only time will tell if Riot actually adds circuit points to the LCS, but I think there are more positives than negatives in this idea.
            Overall, the 2015 LCS season is going to be far better than before thanks to the addition of two more teams to the mix in each region, and could get even better with circuit points. Worlds hasn’t even happened yet, but I’m already excited for what’s to come.

What are your thoughts on the new and proposed changes to the LCS? Leave us your comments below!