Tuesday, July 22, 2014

The Magus Ascending: Xerath in the LCS



By Helmight

            Though Xerath has been an obscure pick in League of Legends for a long time, the Magus Ascendant has been getting way more time in the limelight as of last week. With a battery of incredibly long-ranged spells at his disposal, Xerath serves his team as a magical artillery cannon and pokes down enemies with impunity. As he slowly rises in popularity, one can’t ignore Xerath’s immense poke and siege prowess.
            Though Xerath has always been a relatively unknown champion, he has been picked before during the Season 3 LCS in a couple of games. However, only rarely did the Magus Ascendant stand out as a midlane pick and for the most part was forgettable. Since then, Xerath has received a major ability rework, giving him a longer-ranged stun, a global ultimate, and a fourth damaging ability inspired from his old ult. On top of this, the traditional siege mages of Ziggs and Nidalee have received substantial nerfs throughout Season 4, setting the stage for Xerath’s rise this last week.
            It didn’t take long for Xerath to catch on – he was played in 50% of the games this week by seven different midlaners and managed a respectable 62.5% win rate. Pros have favored him due to his reliable long-ranged waveclear and good damage. “If you get ahead it’s almost impossible to lose a game as Xerath,” said Alliance midlaner Froggen in an interview shortly after his second game with the champion. “You can just run them down with your ultimate and it’s impossible to dodge at that point.” NA midlaners have recognized his potential as well, and according to Curse’s midlaner Voyboy,  this is just the start. “Xerath is a really good pick now, I would expect to see him constantly through this week,” he said in a post-game interview.
 Xerath’s strengths are many. His Q, Arcanopulse, can completely annihilate a minion wave after a few items, and its low cooldown and huge range allow Xerath to poke enemy champions from well behind their towers. In addition, Xerath packs a 2-second stun on his Shocking Orb, placing him in a tier alongside Morgana and Elise when it comes to long-ranged crowd control. With all three champions on a team, a single enemy can be locked down for a total of 7 seconds – a truly staggering number. What makes Xerath one of the strongest mages though is his range. None of his abilities have a range below 1000 units, with his Arcanopulse stretching all the way to 1400 units. Meanwhile, his ultimate is a global ability that can either deal good AoE damage to entire teams, or snipe off low-health targets as they attempt to leave a fight. Either way, it’s a powerful tool to have in poke compositions.
However, Xerath is not without flaws. Like his fellow siege mage Ziggs, Xerath is immensely squishy and weak at close range. His Shocking Orb only stuns for .5 seconds if used at point-blank range and all of his abilities feature decent cast times. Xerath is also fond of crowd-controlling himself – Arcanopulse slows him down while he charges it and Rite of the Arcane completely immobilizes Xerath while he’s bringing down the artillery. Gapclosing champions like Vi and Lee Sin can take advantage of his lack of mobility to initiate on him, while assassins like Zed and Fizz can easily blow him up in teamfights. It takes a good composition around him to keep Xerath alive and firing from the backline – but if you can do it, God help your foes.

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